Five learning games. One useful debrief.

Play the problem. Debrief the lesson.

Short, browser-based Agile simulations for coaches, facilitators and learning teams. Let people experience the trade-off, compare what happened and start a better conversation.

Founding trials are opening soon. Joining the list does not start a subscription or take payment.

Built for Agile coaches Facilitators L&D teams Delivery leaders
Five cartridges ready

Choose the behaviour you want to explore.

Each game is self-contained, mobile-friendly and deliberately short. It gives a group a shared experience to discuss rather than another concept to memorise.

01 / FLOW

Flow Factory

Keep value moving without flooding the system. Being busy and finishing useful work are not the same thing.

  • Work in progress
  • Queues
  • Throughput
02 / ESTIMATION

Fruit Salad

Estimate by comparison while increasing pressure exposes uncertainty, inconsistency and the limits of memory.

  • Relative sizing
  • Reference points
  • Pressure
03 / COLLABORATION

Crossing Crew

Clear the path together and discover why helping across boundaries can outperform racing ahead alone.

  • Collaboration
  • System goals
  • Local optimisation
04 / CAPABILITY

Dependency Defender

Balance instant support with the investment needed to build lasting capability and reduce future dependency.

  • Enablement
  • Trade-offs
  • Sustainable capability
05 / FOCUS

Context Keep

Build through interruptions and feel the hidden cost of repeatedly changing focus while the clock keeps running.

  • Context switching
  • Interruptions
  • Flow
Built for the room

Scan. Play. Compare. Debrief.

  1. 01
    Share the link or QR code

    Players open the selected game on their own phone. There is nothing to install.

  2. 02
    Let the system teach

    They make decisions under pressure and experience the consequence rather than being told the answer.

  3. 03
    Facilitate the meaning

    Compare choices, reveal the design principle and connect the result to the team’s real work.

Simple licences, based on reach

Pay for the audience you need.

Every licence includes all five games. The difference is how many people may facilitate with them and the size of the audience—not a restricted version of the Arcade.

TEAM
£199/ year

For a small team that needs several people to facilitate with the Arcade.

  • Up to five named facilitators
  • Seven-day free trial
  • All five learning games
  • Up to 500 participants per session
Ask about team access
ORGANISATION
£995from / year

For organisation-wide internal use across multiple coaches, teams or locations.

  • Multiple named facilitators
  • Large internal audiences
  • Organisation-wide permission
  • Written quotation and licence agreement
Request organisation pricing
LARGE EVENT
£99from / event

For one conference or learning event beyond the normal participant allowance.

  • One named event
  • All five learning games
  • Audience-based quotation
  • Time-limited event permission
Discuss an event

The £24 founding price is limited to the first 25 individual subscribers and is held while the subscription remains uninterrupted. No payment is taken from this page. Full licence, cancellation and privacy terms will be shown before a trial begins.

Founding access

Help shape the Arcade.

The first cohort will test the games in real workshops, meetings and learning events. I’m looking for candid feedback on the games, the facilitator experience and the conversations they create.

Register interest Seven-day trial opening soon
Player questions

Before you press start.

Who is Agile Arcade for?

It is designed for Agile coaches, facilitators, delivery leaders and learning professionals who want an active way to explore workplace behaviours.

Can I use the games in a workshop?

Yes. An individual licence allows one named subscriber to use the games in sessions they personally facilitate, with up to 100 participants per session.

Can colleagues share one individual licence?

No. Individual licences belong to one named facilitator. A team licence covers up to five named facilitators; broader reusable access requires an organisation licence.

Do players install anything or create accounts?

No installation is required. Players open a temporary game link in a modern browser. The facilitator controls access to the session.

Are the games a replacement for facilitation?

No. They create a shared experience that a facilitator can connect to the group’s context. Much of the learning happens in the discussion after play.

Can I buy access today?

Not yet. Founding access is opening soon. Registering interest sends an email only; it does not create an account, start a trial or take payment.